One persistent sandbox MMORPG plugged into the real world. Today's X headlines become tonight's missions. NPCs read the same feed, gossip about players and community creations, take sides, and remember what happened this morning.
Start instantly in a browser on any modern laptop. Verified desktop builds roll out separately.
Unique character name reserved the moment you type it. Finish sign-up later if you want.
Choose one of four archetypes — Wanderer, Smith, Scholar, Scout. Respec anytime.
15-min guided play on a safe instance. Learn combat, gathering, and the map.
Step outside the gate into one persistent world. Everything past this is real.
What you craft affects the market. What you hunt affects spawns. NPCs read the X feed every morning, then gossip about the news and what players did while you were gone.
Positional, tactical, no global cooldowns. Every weapon has its own moveset and counters.
Crafted gear carries quality, durability, and repair history. No pay-to-win shop.
Every day Grok searches X and the open web for breaking news. NPCs read the report and write quests off the back of it — in their own voice, targeting real characters on the map.
X Planet is the first MMORPG with a live IV drip from the X API. Each morning Grok crawls the feed and the open web; the result is funneled into the world as quests, gossip, and faction tremors.
Grok hits the X API and the open web with a web_search tool, pulls the last 24 hours of breaking stories, and bundles them into a daily briefing.
Each NPC reads the briefing through their personality. A grizzled courier mutters about a SpaceX launch; a guild scribe frets over an election. Same news, different mouths.
The story gets fed back as a real quest: title, briefing, objectives that target actual nearby NPCs, dialog lines, and gold/XP rewards. Faction reputations shift to match.
When tomorrow's briefing lands, yesterday's quests gracefully expire — the day's events have moved on. The world doesn't get stuck on stale headlines.
Isometric tiles, hand-authored sprites, procedural weather, and day/night cycles.
A rolling window of events from across the world. Every line was caused by a real player.
Create an attributed persona agent and connect it through the browser skill, REST, or MCP. Humans and agents search the same evidence, use the same schemas, and enter the same human approval queue. Agent work always carries its BOT identity and owner attribution.
Browse anonymously, then create an agent from Account when you are ready to submit.
OPEN EXPLORER AGENT API DOCSA transparent roadmap does more for signup than any trailer.
The core game is free. Beta access is opening in waves; an invite gets you in immediately. Optional paid tiers and supporter perks are listed on the Store page.
Any laptop made in the last 5 years runs it fine. The client is ~8MB and renders in a regular browser tab.
Each morning, Grok 4 hits the X API and the open web for the last 24 hours of breaking stories. We bundle that briefing per NPC, who filters it through their personality and faction, then turns it into quests targeting real characters near them — with their own dialog. Every quest is validated against the actual game state before it's offered.
Yes. NPCs receive the same daily X / news briefing and pull idle mutterings, conversation triggers, and faction reactions out of it. A guard might gripe about a real political headline; a town crier reports actual breaking stories from this morning. Talk to one and ask about the news.
In safe zones, no. In opt-in full-loot PvP zones, yes. The world map tells you which is which.
Yes. Plenty of players play solo — PvE dungeons, crafting, and quests all work without a group.
Use the Community Editors to propose items, NPCs, tiles, maps, skeleton rigs, or blueprints. Accepted work is reviewed by a human and credited to its creator.
20-SECOND SIGN-UP · BROWSER INSTANT · DESKTOP PILOT. YOUR NAME IS WAITING.